The Infected One
Fatal Absolution
705
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Posted - 2014.02.08 15:31:00 -
[1] - Quote
I would love to see the purposed slot layout changes to the assault and logi before they go live.
I think that as a community we could come up with a reasonable setup for both suits that would allow the logi's to still be a viable support class and have enough slots to be able to survive well enough to actually support the assaults and heavies without overshadowing them in the slayer role.
Also it would give us all a chance to help build the assault suit to actually be the slayer that its supposed to be, thus reducing the incentive for players to just grab said logi and slap a bunch of damage mods on.
Still an advocate of removing the logi suits ability to even have damage mods, but I know that isn't going to happen. (Yes, I run Min logi with a CR)
In rust we trust.
I am here to ask you one question, and one question only: EXPLOSIONS?
THAT SENTENCE HAD TOO MANY SYLLABLES! APOLOGIZE!
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The Infected One
Fatal Absolution
707
|
Posted - 2014.02.08 15:52:00 -
[2] - Quote
Philipp Achtel wrote:Assault and logi bonuses encourage you to max out the item in question (equipment or your weapon) to maximize your bonus. Any logi that forgoes his 25% pg CPU reduction on equipment to equip a better weapon is a fool.
While this is true, if the slot layout doesn't match the suit and stats, people will still overlook the bonus and build towards one or the other.
Look at what happened in closed beta when proto assaults had 2 equipment slots. We only had Caldari assault, or Minmatar logistics and the Caldari had better speed, tank, a side arm, and the 2nd equipment over the Minmatar logistics squishy slow build. This caused a lot of players to pick up the logi role in an assault suit, sacrificing 1 equipment slot for all the other buffs listed above. The assault suit overshadowed the logi suit in being a support role, so people picked it over the logi suit, what we have now is simply the reverse. IMHO its largely due to damage mods being stacked on the logi suits.
As I've stated in the above post, I believe that as a community we can come up with a reasonable design to keep both parties happy, without having one suit perform better in the others intended role, while still keeping enough versatility in each suit so that one doesn't become completely useless.
I know the general thought is that assaults should kill everything, and logis should just sit back and keep everyone supplied and repaired, but look at a field medic in the military. They go through the same training as a straight up soldier, but they branch off after a point and go down the life preservation path. It doesn't mean that they are totally ineffective in a fire fight in the ways of defending themselves, or even engaging the enemy along side with the front line soldiers, but rather they are still closely similar to the front line soldiers, only with a medical specialization rather than one focusing on weaponry.
Edit: You shouldn't be seeing a field medic running with an M249 instead of an emergency triage kit.
Just my thoughts on the matter.
I am here to ask you one question, and one question only: EXPLOSIONS?
THAT SENTENCE HAD TOO MANY SYLLABLES! APOLOGIZE!
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